GDC 2019: a recap
By the end of the first day, I had lost my voice, we hadn't had any food since 4 in the morning and our backs and legs were aching. We did not stop talking to people interested in version control for...
View ArticleCommand line interface: redesign and upgrades
Command Line tools are always a challenge. We decided to simplify and make Plastic's CLI more intuitive and user-friendly and at the same time keep consistency of commands and functionality across the...
View ArticleGluon’s advanced column grouping and filtering
By default, Gluon groups changesets by the Creation Date. It's neat—that way you have your changesets grouped in friendly time frames ("yesterday", "last week"...).But, the changesets view supports...
View ArticlePlastic SCM is fully compatible with all JetBrains' IDEs. Hurray!
Life is easy when everything is at the reach of your hand. That is why we decided to make Plastic SCM fully integrated with all IntelliJ IDEs! Yes, you read it well, with all 12 IntelliJ Products....
View ArticleCloning repositories to (and from) a package
If you pay attention to the release notes, you probably know that Plastic's command line client now has a clone command. If you are used to other version control tools, then using it will be as easy as...
View ArticleArchive branches in Plastic SCM
One common workflow in other version controls such as Git is as follows: you create your bugfix or feature branch, and once you are finished with it and your changes get integrated, you delete it....
View ArticleUpcoming: code reviews in the age of pull requests
We are working on a new code review system. Yes, I know this is the kind of blogpost that will quickly get out of date, but I felt the urge to share with you, dear Plastic user, what we are working...
View ArticleMerge moved code across files
Here is something pretty amazing. Plastic can merge methods that were moved across files.I'm going to move a C# method to a different file in a branch.In a different branch, I'm going to modify the...
View ArticleConfiguring trunk-bot to use embedded Plastic code reviews
Trunk-bot, one of the included mergebots, now takes into account code reviews and is able to merge reviewed branches only.We are improving our built-in code review system, and we want to make it as...
View ArticleThe new Merge Rules system
Now, you can restrict merges to happen only if certain rules are met. We call this new feature "Merge Rules" and it is available both for on-premises (Team and Enterprise) and Cloud Edition.It is very...
View ArticleImproving the new Plastic Code Review system: Part I
UPDATE October 7, 2019: We edited the post to include a link to the latest about the Code Review system.As you probably already know, we are working in the new Code Review system.A prototype is ready...
View ArticleImproving the new Plastic Code Review system: Part II
In this blogpost, we are going to show you more about what is new in the Code Review system and how you can take advantage of it.We first shared with you an overview of the upcoming new Code Review...
View ArticleHow to apply filters to triggers
Some days ago, we published a new update to the Triggers guide about how filters work with triggers.As you may already know, the trigger system in Plastic SCM allows the execution of user commands at...
View ArticlePlastic now checkouts before merge
We introduced a huge change in 8.0.16.3673 (2019-10-29): from now on, your local changes will be converted into controlled changes (checkout) before calculating a merge.Read more »
View ArticleSingle branch workflow improvements: announcing Incoming Changes
Many teams, especially in the gaming industry, use a single branch. We have greatly improved their workflow so that they don't have to struggle anymore with unneeded merges.We still recommend task...
View ArticleImproving the new Plastic Code Review system: Part III
Here we are again to show you the latest in the Code Review system.In case you missed them, there are two previous posts (here and here) where we started to summarize the improvements in the Code...
View ArticleImprovements in the Plastic Proxy
A few releases ago, we published a bunch of improvements related to the Plastic Proxy. These updates are about monitoring space and cleaning cache up on disk. This helps you manage your Proxy...
View ArticleGUI episode 9 – a new hope
Yeah, ok, maybe I went too cinematographic with the title.We are redesigning the GUIs for the upcoming Plastic 9.We'd like to share with you what we have and get some very early feedback, to ensure the...
View ArticleCode Review now available for macOS
The new Code Review is finally available for macOS starting on release 8.0.16.3859.You can now request changes to code, ask questions, place regular comments and have full conversations (threaded if...
View ArticleDefinitive ignore.conf for Unity projects
Why do you need a good ignore.conf?Unity, like many other editors such as Visual Studio and Visual Studio Code, and many others, creates a wide variety of files that shouldn't be part of the...
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