Plastic now checkouts before merge
We introduced a huge change in 8.0.16.3673 (2019-10-29): from now on, your local changes will be converted into controlled changes (checkout) before calculating a merge.Read more »
View ArticleSingle branch workflow improvements: announcing Incoming Changes
Many teams, especially in the gaming industry, use a single branch. We have greatly improved their workflow so that they don't have to struggle anymore with unneeded merges.We still recommend task...
View ArticleImproving the new Plastic Code Review system: Part III
Here we are again to show you the latest in the Code Review system.In case you missed them, there are two previous posts (here and here) where we started to summarize the improvements in the Code...
View ArticleImprovements in the Plastic Proxy
A few releases ago, we published a bunch of improvements related to the Plastic Proxy. These updates are about monitoring space and cleaning cache up on disk. This helps you manage your Proxy...
View ArticleGUI episode 9 – a new hope
Yeah, ok, maybe I went too cinematographic with the title.We are redesigning the GUIs for the upcoming Plastic 9.We'd like to share with you what we have and get some very early feedback, to ensure the...
View ArticleCode Review now available for macOS
The new Code Review is finally available for macOS starting on release 8.0.16.3859.You can now request changes to code, ask questions, place regular comments and have full conversations (threaded if...
View ArticleDefinitive ignore.conf for Unity projects
Why do you need a good ignore.conf?Unity, like many other editors such as Visual Studio and Visual Studio Code, and many others, creates a wide variety of files that shouldn't be part of the...
View ArticleGit sparse checkouts and partial clones
A few weeks ago, Git announced support for sparse checkouts and partial clones in beta. Since reading it, I have wanted to share my thoughts with you, so that you know we don't live in isolation of...
View ArticlePlastic SCM server runs .NET Core
Great news! We just published the Plastic SCM server built on .NET Core, the cross-platform, rock-solid, super-fast and officially supported framework.The new servers are available for Linux, macOS,...
View ArticlePlastic SCM becomes 9.0!
As every year, we jump to a new number, 9.0 this time. For all of you using subscriptions, it will be transparent.Read more »
View ArticleAnnouncing a new Plastic Cloud: cloud2
We just turned on our new Plastic Cloud, code-named cloud2, for new users evaluating and purchasing, while we continue migrating all current customers from cloud1 to cloud2.The new cloud2:It's...
View ArticlePSPlasticBisect - a PowerShell module to bisect your repository
Somebody introduced a bug in the codebase, as a failing test demonstrates. But the test is the symptom, and the cause might be too deep to know exactly where it is. It would help a lot if you were...
View ArticleWeb triggers for Plastic SCM Cloud are here!
You can now hook web triggers to Plastic SCM operations. It has been a reality for years on the on-premises Plastic SCM Server, but now Plastic Cloud also supports it!Do you remember we recently...
View Article.net core Plastic SCM Server on Windows Server Core
Let us share how to create a minimalist Microsoft Windows installation to host our new .net Core Plastic SCM Server. Didn't you know we run on .net core? Check this blogpost.What is Windows Server...
View ArticlePlastic SCM VS Code extension - Out now!
Visual Studio Code is a nice little editor by Microsoft that is incredibly popular at the moment. StackOverflow 2019 surveyranked it as the most used code editor: more than half the respondents claimed...
View ArticleSpreadsheet Compare is now the default tool for Excel file diffs
The Plastic SCM integration with Microsoft Office lets you diff Word documents, Excel spreadsheets, and even PowerPoint presentations. Since version 9.0.16.4345, when you diff Excel files (.xls or...
View ArticleDockerizing our CI plugin test environments
Docker is a fantastic virtualization tool that became a game changer when it was released a few years back. Initially Linux-only, it's now a powerful system that enables users to save time setting up...
View ArticleCódice Software is now part of Unity Technologies!
It's official! Códice Software, the company behind Plastic SCM, has been acquired by Unity Technologies! This is very good news for all our users. We'll now have more power to expand and grow to make...
View ArticleHow to connect Discord and Plastic SCM
Do you want to receive Discord notifications from Plastic SCM like the one below?Follow me; it's easy!Read more »
View ArticlePlastic now supports Unity ID with two-factor authentication
We just released Unity ID support through OAuth. Now, you can strengthen the security of your Plastic Cloud organization by asking users to login using Unity Id with two-factor authentication.Read more »
View ArticleHow to connect Slack and Plastic SCM
In a previous post, we saw how to connect Plastic with Discord. Let's see now how to connect Plastic with Slack and receive Plastic events on our Slack channel thanks to webtriggers. Read more »
View ArticleAnnouncing WebUI V2
collaborate seamlessly any time, anywhere, and on any device.IntroductionWe've been working on an improved version of WebUI for our Enterprise and Cloud Edition users and are excited to announce its...
View ArticleDynamic Workspaces (alpha) for Windows: A new way to interact with version...
Big fanfare and excitement to announce the greatest, biggest addition to the version control space in years!Here's what you can do with a Dynamic Workspace:You can create a workspace pointing to a...
View ArticleMicrosoft Entra SAML Support
We are back in this blog to announce that starting from the 11.0.16.8622 version, our On-Prem customers for Unity Version Control (Plastic SCM) can now use Microsoft Entra (Azure AD SSO) as a new...
View ArticleSmart Locks with multiple destination branches
At Unity, we're always looking for ways to make collaboration smoother and more efficient for development teams. One of the core features of Unity Version Control (formerly known as Plastic SCM) that...
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